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It is an FX-plugin that I would highly recommend. Overall, the degree of improvement of PhoenixFD 3 is not good news for FumeFX, Realflow, and Krakatoa. This plugin gives great results with fire, smoke, as well as water, all for a reasonable price. The actual test of PhoenixFD 3 also proved that in the large-scale liquid with highly detailed mesh or large scale explosion can have a stable performance. A small scale liquid scene like strawberry drop into a bowl of milk can be easily done. I found even a million face counts per frame, and export a 7Gb of Alembic mesh, still very stable with reasonable playback rate. I spent most of the time playing with this feature. Surprisingly, I found that with new FLIP solver, liquid simulation with PhoenixFD is truly production-ready. When PhoenixFD introduced the new FLIP Solver, I wanted to migrate my Realflow scenes to 3dsmax - PhoenixFD. And for rendering foam, spray and fog required a third party plugin (Krakatoa for example). I have more than five years experience using Realflow the biggest drawback is the needed for exporting and importing objects between 3dsmax. This new FLIP solver is very powerful, give you scalable liquid fluid simulation. Let’s start with the improvement of the user interface.
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A plug-in that can simulate water, fire, smoke, and render particles, is really an ambitious goal, you can imagine how difficult programming, and design it's UI. I can share with readers my experience in a shorter time. This time, because I am the PhoenixFD nightly tester. It's been more than six months since my PhoenixFD 2.2 review was published. Lack of state control, it is hard to swap fluid from one state to another.Support for 3ds max's built-in Alembic export.New force types: Follow Path force, Body Attraction, Morphing forces and Wave Force allow for a variety of effects.Industry-leading, intuitive retiming workflow.Slow down fluid simply by lower the value of time scale.Able to simulate splash, foam, and mist particles take realism to a higher level.Fire has a separate opacity control, create more realistic fire.PCG conservation and massive vorticity can produce more realistic, detailed smoke and explosions.The new FLIP Solver can easily simulate a large scale of water.Scene scale gives you global control, to ensure a proper simulation.New Quick Presets provide several quick settings as good starting point.
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